Resident Evil 3
remake is somehow people are already
hard at work at modding the crap out of it, including giving Nemesis the
kind of bathing suit you'd only ever see on a Barcelona playa.
That's
right, if you've been hearing rumors about how difficult and terrifying
Nemesis is in this remastered version of the 1999 game, there's a mod
that will make him way less scary and far more sexy. Created by Patreon-supported modder MarcosRC,
Beach Body Nemesis is here to have you questioning your sexuality for
the rest of your social isolation period. Sure, his face is terrifying,
but that body though…
Sorry,
lost myself for a moment there. Nemesis' banana hammock features an
Umbrella Corp. logo right where his Neme-bits would be. It's incredibly
distracting, for sure, but as someone who scares easily this might just
be the mod I need (it's for PC only, however, so keep that in mind).
I've
no idea how people are modding a game that isn't out yet, but Beach
Body Nemesis is one of several mods available to shape your Resident
Evil 3 experience, from swapping in Nemesis' original face, to turning
every enemy into him, or subbing Venom in his place. They're not all
Nemesis-related, however, as some change protagonist Jill Valentine into
Isabelle from Animal Crossing New Horizons, or swap her look for a more
vintage vibe. Whatever mod tickles your fancy, it's pretty wild that
they're piling up for a game.
Lego Mortal Kombat how to mold GORO muscle custom sculpt
Goro is a fictional character from the Mortal Kombatfighting game series. He first appears in the original Mortal Kombat as an unplayable character, challenging the player before the final fight with Shang Tsung.
Goro is a member of the four-armed half-human, half-dragon race, called
the Shokan. In the original game he has been champion of the Mortal
Kombat tournament for 500 years before being defeated by eventual
tournament champion Liu Kang.
Unlike most characters in the game, who were digitized representations
of live actors, Goro was a clay sculpture animated through stop motion.
The character was not in the next two Mortal Kombat titles, which instead featured two other Shokan fighters, Kintaro and Sheeva. He returned in Mortal Kombat Trilogy, this time as a playable character. Goro returned in the home versions of Mortal Kombat 4 as a sub-boss and an unlockable character. In contrast to his previous role as a villain, in the storyline of Mortal Kombat 4 he aligns himself on the side of good. He returned to a villainous role as a playable character in the GameCube and PSP versions of Mortal Kombat Deception, forming a pact with Shao Kahn. Goro also made subsequent appearances in Mortal Kombat: Armageddon as well as the Mortal Kombat reboot and its sequel Mortal Kombat X.
Goro is seen as one of the iconic characters of the series, with
various publications listing him as one of the most memorable and
difficult bosses in video game history. He has also appeared in other
franchise media, such as comics and the live action film as well as its animated film, Mortal Kombat: The Journey Begins.
Mortal Kombat games
Goro became Grand Champion of the Mortal Kombat tournament after defeating the Great Kung Lao.
For 500 years, he remained undefeated and helped Shang Tsung grow ever
closer to achieving Shao Kahn's goal of domination over Earthrealm. In
his 10th title defense, however, he faced Liu Kang. Making use of Goro's
overconfidence after years of being the undefeated warrior, Liu Kang
was able to secure victory. Goro disappeared during the tournament's
aftermath, and he was believed to be dead. It is theorized that he
actually retreated to his kingdom during this time. Goro is succeeded by
another member of his race, Kintaro, as Kahn's right-hand man during the events of Mortal Kombat II. Goro reappears in Mortal Kombat Trilogy as a playable character as well as in the 2011 game.
Goro would resurface after Kahn's downfall, during the events of Mortal Kombat 4.
Despite having the intent to avenge his losses at Liu Kang's hands,
Goro began to take an interest in the matters of his own race and joined
his fellow Shokans in a war against the Centaurians. Princess Kitana intervened and negotiated a truce and peace accord between the two races. The meeting was interrupted by Kung Lao
who desired to challenge his ancestor's killer. The Shaolin monk lashed
out with a ceremonial strike of revenge that left Goro's chest scarred.
Considering the score settled, the two shook hands. When Shinnok and
his legion were defeated and Edenia was free once more, Goro and the
Shokan race decided to ally themselves with the Edenians, agreeing to
sign a peace treaty with the Centaurs as a condition of their new
partnership.
Years later, during the time of Mortal Kombat: Deadly Alliance,
the united Edenian and Shokan forces attacked the weakened Shao Kahn's
armies. Exhausted from battle, Goro was struck from behind by Noob Saibot.
He was mortally wounded, apparently dying from the injury, and Kitana
held a royal funeral for the fallen Shokan prince. However, Goro was
able to survive, being saved from death by Shao Kahn himself, with the
promise of returning the Shokans to their former glory and the
banishment of the Centaurs in exchange for his allegiance. Agreeing to
these terms, Goro placed his royal seal on a nearby disfigured fallen
Shokan (whom Kitana and the Shokan army found and mistook for him,
successfully deceiving them while hiding his defection), and resumed his
place at Shao Kahn's side. Goro also appears as a boss character in Mortal Kombat: Shaolin Monks, attacking both Liu Kang and Kung Lao.
In Konquest Mode of Mortal Kombat: Armageddon, Goro is confronted in Shao Kahn's fortress by Taven who wishes to kill Quan Chi but must get past Goro in order to do so. Taven eventually defeats Goro, who storms off. In the 2011 game, Goro reprises his role from the first tournaments. Goro is playable in the 2015 Mortal Kombat X
as a bonus pre-order character. His absence from the main story mode is
answered in the prequel comics: the Shokan did not ally with Mileena or Kotal Kahn,
and thus were shunned by both and forced into being outcasts. He also
serves as the last character the player faces before Shinnok in the
Classic Ladder mode. By Mortal Kombat 11, Goro is revealed to have been killed. His corpse also appears in his lair.
Other media
Goro had a prominent role in Malibu'sMortal Kombat comic book adaptations and was the first character to have his own three-issue miniseries, entitled Goro: Prince of Pain.
Goro's story did not differ greatly from his in-game profiles, being
the Mortal Kombat champion and having previously bested the Great Kung
Lao. He was also portrayed as an unstoppable force, easily dispatching
the Earthrealm warriors alone, and only having a hard time against Raiden. He remained undefeated during the first three issues of the Blood & Thunder series, having lost for the first time in the second issue of Prince of Pain against Zaggot's creation, the Kombatant. In the following Battlewave
series, he remained on Earth after his defeat, and, to appease for his
failure, started hunting down the Earthrealm warriors; he injured Jax
in battle but was unable to defeat Liu Kang. In the fourth issue he had
a mini-story at the end ("When Titans Clash") where he returned to
Outworld to fight for Shao Kahn, settling a rivalry with Kintaro along
the way.
Goro appears as the champion of Mortal Kombat in the first Mortal Kombat
movie, in accordance with his original story. In the movie, Goro is
portrayed as an evil warrior, steeped in the authoritarian traditions of
Outworld and does not look favorably upon humans. After defeating a
long series of opponents, including Johnny Cage's
friend Art Lean, he is in turn defeated and sent falling off a cliff to
his death by Cage. For the film's production, Goro was an animatronic
suit (costing over $1 million and requiring over a dozen puppeteers to
operate entirely[9])[10] voiced by Kevin Michael Richardson, with vocal effects also provided by Frank Welker.
In the novel based on the film, Goro was shown to be a slightly
more noble creature. Goro still fell off the cliff to his death, but
rather than having this inflicted upon him by Johnny Cage, Goro
deliberately dropped himself, explaining that he would rather die than
live in disgrace, and that Shokan warriors die in battle.[11]
In the animated film Mortal Kombat: The Journey Begins,
Goro confronts his older brother Durak for a jeweled egg in which the
winner was to tribute to their father Gorbak. He ends up losing the
fight after hanging from a cliff while Durak tries to help him up. Goro
betrays his brother and knocks him into the pit.
Goro was originally meant to appear in Mortal Kombat: Legacy season 2 and then in the ultimately cancelled season 3.[12]
He made a guest appearance the 2018 film Ready Player One.[13]
Goro appeared in the RoosterTeeth animated web series Death Battle, fighting against Machamp from the Pokémon
franchise. In it, Goro held the advantage in experience and presumed
punching speeds but ultimately lost against Machamp's skill, moveset and
vastly superior strength and toughness.[14]
Reception
Goro was awarded the titles of Best Villain in the 1993 Nintendo Power Awards ("best, worst and biggest bad boy of them all")[15] and the Hottest Gaming Hunk of 1993 by Electronic Gaming Monthly.[16] His role in the Mortal Kombat
games have been well-received; Techtree stated that while Goro was not
the main boss from the first game, he was probably the hardest boss.[17]GameSpot praised Goro's moves in Mortal Kombat 4 as in contrast to the game's boss, Shinnok, he is harder to defeat.[18] According to GameSpot, the fight against Goro in Mortal Kombat: Shaolin Monks was however very easy to win, in contrast to other boss fights from the same game.[19]
He was ranked No. 20 in "The 47 Most Diabolical Video-Game Villains of All Time" poll by GamePro in 2008,[20] and No. 67 in the list of "Top 100 Videogame Villains" by IGN.[21]UGO.com
featured him in their "Top 11 Mortal Kombat Characters" list, with
comments focused on his appearance due to the "twist" his first
appearance gave since he was very different from the other characters.[22] UGO also ranked him as the 15th hardest boss in video games.[23] GameSpot's list of the "Top Ten Boss Fights" featured Goro due to how difficult it was to defeat him in Mortal Kombat, with a note that despite the introductions of bosses similar to Goro in sequels, Goro still remained the "grand champion".[24]
Goro was featured in Uneality's "Six Memorable Boss Fights in Video
Games", who commented that he was scary and that one felt helpless
against those four arms.[25] GamePlayBook listed Goro as the seventh best Mortal Kombat
character, who commented that he was still awesome after all these
years and praised his grab-and-pound move and charging punches.[26] Cheat Code Central ranked Goro as the fourth best Mortal Kombat character, who commented that "Midway completely outdid themselves" with his implementation in the first MK game.[27] In UGO Networks' 2012 list of top Mortal Kombat characters, Goro placed 22nd.[28]
His addition to the Nintendo GameCube port of Mortal Kombat: Deception received positive response by Greg Kasavin of GameSpot; he claimed Goro and Shao Khan fit well within Deception despite looking "anemic".[29]GameSpy's Miguel Lopez described Goro as a "legendary villain" but at the same criticized his physical appearance from Deception as his "anatomical proportions seem a little off".[30] IGN listed him as a character they would like to see as downloadable content for Mortal Kombat vs. DC Universe, noting "Goro was the real challenge" of the first Mortal Kombat
title although Shang Tsung was the final boss from such game, adding
that "MK is all about visceral thrills, and it doesn't get more visceral
than bludgeoning your enemies to death with four giant, muscular arms".[31]
In a 1994 article by Business Week, the film version of Goro was described as "the most advanced mechanical creature H[o]llywood has ever made".[32] When the release of a third Mortal Kombat
live-action film was announced, IGN listed him as a character they
wanted to see fighting in the film, but made with CGI technology as
opposed to the practical effects used in the first movie.[33]
The M3 Stuart, officially Light Tank, M3, was an American light tank of World War II. An improved version entered service as M5. It was supplied to British and other Commonwealth forces under lend-lease prior to the entry of the U.S. into the war. Thereafter, it was used by U.S. and Allied forces until the end of the war.
The British service name "Stuart" came from the American Civil War Confederate general J. E. B. Stuart and was used for both the M3 and the derivative M5 Light Tank. In U.S. use, the tanks were officially known as "Light Tank M3" and "Light Tank M5".
Stuarts were first used in combat in the North African campaign; about 170 were used by the British forces in Operation Crusader (18 November – 30 December 1941). Stuarts were the first American-crewed tanks in World War II to engage the enemy in tank versus tank combat when used in the Philippines in December 1941 against the Japanese.[3][4] Outside of the Pacific War, in later years of WWII the M3 was used for reconnaissance and screening.
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Stop motion is an animatedfilmmaking
technique in which objects are physically manipulated in small
increments between individually photographed frames so that they will
appear to exhibit independent motion or change when the series of frames
is played back. Any kind of object can thus be animated, but puppets
with movable joints (puppet animation) or plasticine figures (clay animation or claymation) are most commonly used. Puppets, models or clay figures built around an armature are used in model animation. Stop motion with live actors is often referred to as pixilation. Stop motion of flat materials such as paper, fabrics or photographs is usually called cutout animation.
The term "stop motion," relating to the animation technique, is often spelled with a hyphen
as "stop-motion." Both orthographical variants, with and without the
hyphen, are correct, but the hyphenated one has a second meaning that is
unrelated to animation or cinema: "a device for automatically stopping a
machine or engine when something has gone wrong" (The New Shorter Oxford English Dictionary, 1993 edition).[2]
Stop motion should not be confused with the time-lapse
technique in which still photographs of a live scene are taken at
regular intervals and then combined to make a continuous film in which
time appears to be moving faster.
History
1849 to 1895: Before film
Before the advent of chronophotography
in 1878, a small number of picture sequences were photographed with
subjects in separate poses. These can now be regarded as a form of stop
motion or pixilation, but very few results were meant to be animated.
In 1849, Joseph Plateau published a note about improvements for his Fantascope (a.k.a. phénakisticope).
A new translucent variation had improved picture quality and could be
viewed with both eyes, by several people at the same time. Plateau
stated that the illusion could be advanced even further with an idea
communicated to him by Charles Wheatstone: a combination of the fantascope and Wheatstone's stereoscope.
Plateau thought the construction of a sequential set of stereoscopic
image pairs would be the more difficult part of the plan than adapting
two copies of his improved fantascope to be fitted with a stereoscope.
Wheatstone had suggested using photographs on paper of a solid object,
for instance a statuette. Plateau concluded that for this purpose 16
plaster models could be made with 16 regular modifications. He believed
such a project would take much time and careful effort, but would be
well worth it because of the expected marvelous results.[3] Unfortunately, the plan was never executed, possibly because Plateau was almost completely blind by this time.
In 1852 Jules Duboscq patented a "Stéréoscope-fantascope ou Bïoscope" (or abbreviated as stéréofantascope) stroboscopic disc.
The only known extant disc contains stereoscopic photograph pairs of
different phases of the motion of a machine. Due to the long exposure
times necessary to capture an image with the photographic emulsions of
the period, the sequence could not be recorded live and must have been
assembled from separate photographs of the various positions of the
machinery.
In 1855, Johann Nepomuk Czermak's
published an article about his Stereophoroskop and other experiments
aimed at stereoscopic moving images. He mentioned a method of sticking
needles in a stroboscopic disc
so that it looked like one needle was being pushed in and out of the
cardboard when animated. He realized that this method provided basically
endless possibilities to make different 3D animations. He then
introduced two methods to animate stereoscopic pairs of images, one was
basically a stereo viewer using two stroboscopic discs and the other was
more or less similar to the later zoetrope.
Czermak explained how suitable stereoscopic photographs could be made
by recording a series of models, for instance to animate a growing
pyramid.[4]
On 27 February 1860 Peter Hubert Desvignes received British
patent no. 537 for 28 monocular and stereoscopic variations of
cylindrical stroboscopic devices (much like the later zoetrope).[5] Desvignes' Mimoscope, received an Honourable Mention "for ingenuity of construction" at the 1862 International Exhibition in London.[6] Desvignes "employed models, insects and other objects, instead of pictures, with perfect success."[7]
In 1874 Jules Janssen made several practice discs for the recording of the passage of Venus with his photographic rifle. He used a model of the planet and a light source standing in for the sun.[8]
While actual recordings of the passage of Venus have not been located,
some practice discs survived and the images of one were turned into a
short animated film decades after the development of cinematography.
It is estimated that 80 to 90 percent of all silent films are lost.[10]
Extant contemporary movie catalogs, reviews and other documentation can
provide some details on lost films, but this kind of written
documentation is also incomplete and often insufficient to properly date
all extant films or even identify them if original titles are missing.
Possible stop motion in lost films is even harder to trace. The
principles of animation and other special effects were mostly kept a
secret, not only to prevent use of such techniques by competitors, but
also to keep audiences interested in the mystery of the magic tricks.[11]
Stop motion is closely related to the stop trick,
in which the camera is temporarily stopped during the recording of a
scene to create a change before filming is continued (or for which the
cause of the change is edited out of the film). In the resulting film
the change will be sudden and a logical cause of the change will be
mysteriously absent or replaced with a fake cause that is suggested in
the scene. The oldest known example is used for the beheading in Edison Manufacturing Company's 1895 film The Execution of Mary Stuart. The technique of stop motion can be interpreted as repeatedly applying the stop trick. In 1917 clay animation pioneer Helena Smith-Dayton referred to the principle behind her work as "stop action",[12] a synonym of "stop motion".
French trick film pioneer Georges Méliès
claimed to have invented the stop-trick and popularized it by using it
in many of his short films. He reportedly used stop-motion animation in
1899 to produce moving letterforms.[13]
The Apache began as the Model 77 developed by Hughes Helicopters for the United States Army's Advanced Attack Helicopter program to replace the AH-1 Cobra. The prototype YAH-64 was first flown on 30 September 1975. The U.S. Army selected the YAH-64 over the Bell YAH-63 in 1976, and later approved full production in 1982. After purchasing Hughes Helicopters in 1984, McDonnell Douglas
continued AH-64 production and development. The helicopter was
introduced to U.S. Army service in April 1986. The advanced AH-64D
Apache Longbow was delivered to the Army in March 1997. Production has
been continued by Boeing Defense, Space & Security, with over 2,400 AH-64s being produced by 2020.[3]
Winning Stopmotion Paper Animation (One Extra Year)
These are series of videos of my winning stopmotion paper animations that helped me buy my house and car. Check it in my playlist. :) https://youtu.be/U2Io5Xch6rY
Hi This Is Your Kuya Dudz Your Stopmotion Animator
From Dudz Animations
Today I Will Show You Some Of My Winning Paper Stopmotion
Animations
If You Have Questions, Just Comment Below.
I Will Also Share Some Of The Tips And Secrets On How I Made
This Winning Animations Which Helped Me Buy A House And A Car.
These Winning Paper Stopmotions Have Different Styles,
The First Style Is Paper Doll Style With Only The Moving
Joints,
Second Is The Frame By Frame Cut Outs Which Is A Lot Of Work
Since You Will Cut The Movements One By One,
And Third Is Papercraft Style, Which Is A Paper Made Into 3d
Papercraft.