Lego Mortal Kombat how to mold GORO muscle custom sculpt


Lego Mortal Kombat how to mold GORO muscle custom sculpt

 

 

Goro is a fictional character from the Mortal Kombat fighting game series. He first appears in the original Mortal Kombat as an unplayable character, challenging the player before the final fight with Shang Tsung. Goro is a member of the four-armed half-human, half-dragon race, called the Shokan. In the original game he has been champion of the Mortal Kombat tournament for 500 years before being defeated by eventual tournament champion Liu Kang. Unlike most characters in the game, who were digitized representations of live actors, Goro was a clay sculpture animated through stop motion.

The character was not in the next two Mortal Kombat titles, which instead featured two other Shokan fighters, Kintaro and Sheeva. He returned in Mortal Kombat Trilogy, this time as a playable character. Goro returned in the home versions of Mortal Kombat 4 as a sub-boss and an unlockable character. In contrast to his previous role as a villain, in the storyline of Mortal Kombat 4 he aligns himself on the side of good. He returned to a villainous role as a playable character in the GameCube and PSP versions of Mortal Kombat Deception, forming a pact with Shao Kahn. Goro also made subsequent appearances in Mortal Kombat: Armageddon as well as the Mortal Kombat reboot and its sequel Mortal Kombat X.

 


 

Goro is seen as one of the iconic characters of the series, with various publications listing him as one of the most memorable and difficult bosses in video game history. He has also appeared in other franchise media, such as comics and the live action film as well as its animated film, Mortal Kombat: The Journey Begins

 

 

Mortal Kombat games

Goro became Grand Champion of the Mortal Kombat tournament after defeating the Great Kung Lao. For 500 years, he remained undefeated and helped Shang Tsung grow ever closer to achieving Shao Kahn's goal of domination over Earthrealm. In his 10th title defense, however, he faced Liu Kang. Making use of Goro's overconfidence after years of being the undefeated warrior, Liu Kang was able to secure victory. Goro disappeared during the tournament's aftermath, and he was believed to be dead. It is theorized that he actually retreated to his kingdom during this time. Goro is succeeded by another member of his race, Kintaro, as Kahn's right-hand man during the events of Mortal Kombat II. Goro reappears in Mortal Kombat Trilogy as a playable character as well as in the 2011 game.

Goro would resurface after Kahn's downfall, during the events of Mortal Kombat 4. Despite having the intent to avenge his losses at Liu Kang's hands, Goro began to take an interest in the matters of his own race and joined his fellow Shokans in a war against the Centaurians. Princess Kitana intervened and negotiated a truce and peace accord between the two races. The meeting was interrupted by Kung Lao who desired to challenge his ancestor's killer. The Shaolin monk lashed out with a ceremonial strike of revenge that left Goro's chest scarred. Considering the score settled, the two shook hands. When Shinnok and his legion were defeated and Edenia was free once more, Goro and the Shokan race decided to ally themselves with the Edenians, agreeing to sign a peace treaty with the Centaurs as a condition of their new partnership.

Years later, during the time of Mortal Kombat: Deadly Alliance, the united Edenian and Shokan forces attacked the weakened Shao Kahn's armies. Exhausted from battle, Goro was struck from behind by Noob Saibot. He was mortally wounded, apparently dying from the injury, and Kitana held a royal funeral for the fallen Shokan prince. However, Goro was able to survive, being saved from death by Shao Kahn himself, with the promise of returning the Shokans to their former glory and the banishment of the Centaurs in exchange for his allegiance. Agreeing to these terms, Goro placed his royal seal on a nearby disfigured fallen Shokan (whom Kitana and the Shokan army found and mistook for him, successfully deceiving them while hiding his defection), and resumed his place at Shao Kahn's side. Goro also appears as a boss character in Mortal Kombat: Shaolin Monks, attacking both Liu Kang and Kung Lao.

In Konquest Mode of Mortal Kombat: Armageddon, Goro is confronted in Shao Kahn's fortress by Taven who wishes to kill Quan Chi but must get past Goro in order to do so. Taven eventually defeats Goro, who storms off. In the 2011 game, Goro reprises his role from the first tournaments. Goro is playable in the 2015 Mortal Kombat X as a bonus pre-order character. His absence from the main story mode is answered in the prequel comics: the Shokan did not ally with Mileena or Kotal Kahn, and thus were shunned by both and forced into being outcasts. He also serves as the last character the player faces before Shinnok in the Classic Ladder mode. By Mortal Kombat 11, Goro is revealed to have been killed. His corpse also appears in his lair.

Other media

Goro had a prominent role in Malibu's Mortal Kombat comic book adaptations and was the first character to have his own three-issue miniseries, entitled Goro: Prince of Pain. Goro's story did not differ greatly from his in-game profiles, being the Mortal Kombat champion and having previously bested the Great Kung Lao. He was also portrayed as an unstoppable force, easily dispatching the Earthrealm warriors alone, and only having a hard time against Raiden. He remained undefeated during the first three issues of the Blood & Thunder series, having lost for the first time in the second issue of Prince of Pain against Zaggot's creation, the Kombatant. In the following Battlewave series, he remained on Earth after his defeat, and, to appease for his failure, started hunting down the Earthrealm warriors; he injured Jax in battle but was unable to defeat Liu Kang. In the fourth issue he had a mini-story at the end ("When Titans Clash") where he returned to Outworld to fight for Shao Kahn, settling a rivalry with Kintaro along the way.

Goro appears as the champion of Mortal Kombat in the first Mortal Kombat movie, in accordance with his original story. In the movie, Goro is portrayed as an evil warrior, steeped in the authoritarian traditions of Outworld and does not look favorably upon humans. After defeating a long series of opponents, including Johnny Cage's friend Art Lean, he is in turn defeated and sent falling off a cliff to his death by Cage. For the film's production, Goro was an animatronic suit (costing over $1 million and requiring over a dozen puppeteers to operate entirely[9])[10] voiced by Kevin Michael Richardson, with vocal effects also provided by Frank Welker.

In the novel based on the film, Goro was shown to be a slightly more noble creature. Goro still fell off the cliff to his death, but rather than having this inflicted upon him by Johnny Cage, Goro deliberately dropped himself, explaining that he would rather die than live in disgrace, and that Shokan warriors die in battle.[11]

In the animated film Mortal Kombat: The Journey Begins, Goro confronts his older brother Durak for a jeweled egg in which the winner was to tribute to their father Gorbak. He ends up losing the fight after hanging from a cliff while Durak tries to help him up. Goro betrays his brother and knocks him into the pit.

Goro was originally meant to appear in Mortal Kombat: Legacy season 2 and then in the ultimately cancelled season 3.[12]

Goro is set to appear in the Direct-to-video animated film Mortal Kombat Legends: Scorpion's Revenge, voiced again by Richardson.

Goro appears in the 2021 film Mortal Kombat voiced by Angus Sampson.

Other appearances

He made a guest appearance the 2018 film Ready Player One.[13] Goro appeared in the RoosterTeeth animated web series Death Battle, fighting against Machamp from the Pokémon franchise. In it, Goro held the advantage in experience and presumed punching speeds but ultimately lost against Machamp's skill, moveset and vastly superior strength and toughness.[14]

Reception

Goro was awarded the titles of Best Villain in the 1993 Nintendo Power Awards ("best, worst and biggest bad boy of them all")[15] and the Hottest Gaming Hunk of 1993 by Electronic Gaming Monthly.[16] His role in the Mortal Kombat games have been well-received; Techtree stated that while Goro was not the main boss from the first game, he was probably the hardest boss.[17] GameSpot praised Goro's moves in Mortal Kombat 4 as in contrast to the game's boss, Shinnok, he is harder to defeat.[18] According to GameSpot, the fight against Goro in Mortal Kombat: Shaolin Monks was however very easy to win, in contrast to other boss fights from the same game.[19]

He was ranked No. 20 in "The 47 Most Diabolical Video-Game Villains of All Time" poll by GamePro in 2008,[20] and No. 67 in the list of "Top 100 Videogame Villains" by IGN.[21] UGO.com featured him in their "Top 11 Mortal Kombat Characters" list, with comments focused on his appearance due to the "twist" his first appearance gave since he was very different from the other characters.[22] UGO also ranked him as the 15th hardest boss in video games.[23] GameSpot's list of the "Top Ten Boss Fights" featured Goro due to how difficult it was to defeat him in Mortal Kombat, with a note that despite the introductions of bosses similar to Goro in sequels, Goro still remained the "grand champion".[24] Goro was featured in Uneality's "Six Memorable Boss Fights in Video Games", who commented that he was scary and that one felt helpless against those four arms.[25] GamePlayBook listed Goro as the seventh best Mortal Kombat character, who commented that he was still awesome after all these years and praised his grab-and-pound move and charging punches.[26] Cheat Code Central ranked Goro as the fourth best Mortal Kombat character, who commented that "Midway completely outdid themselves" with his implementation in the first MK game.[27] In UGO Networks' 2012 list of top Mortal Kombat characters, Goro placed 22nd.[28]

His addition to the Nintendo GameCube port of Mortal Kombat: Deception received positive response by Greg Kasavin of GameSpot; he claimed Goro and Shao Khan fit well within Deception despite looking "anemic".[29] GameSpy's Miguel Lopez described Goro as a "legendary villain" but at the same criticized his physical appearance from Deception as his "anatomical proportions seem a little off".[30] IGN listed him as a character they would like to see as downloadable content for Mortal Kombat vs. DC Universe, noting "Goro was the real challenge" of the first Mortal Kombat title although Shang Tsung was the final boss from such game, adding that "MK is all about visceral thrills, and it doesn't get more visceral than bludgeoning your enemies to death with four giant, muscular arms".[31]

In a 1994 article by Business Week, the film version of Goro was described as "the most advanced mechanical creature H[o]llywood has ever made".[32] When the release of a third Mortal Kombat live-action film was announced, IGN listed him as a character they wanted to see fighting in the film, but made with CGI technology as opposed to the practical effects used in the first movie.[33]

 

 

M3 STUART TANK in Lego!


 

M3 STUART TANK in Lego
https://youtu.be/vc_J2nBPnK4

The M3 Stuart, officially Light Tank, M3, was an American light tank of World War II. An improved version entered service as M5. It was supplied to British and other Commonwealth forces under lend-lease prior to the entry of the U.S. into the war. Thereafter, it was used by U.S. and Allied forces until the end of the war.

The British service name "Stuart" came from the American Civil War Confederate general J. E. B. Stuart and was used for both the M3 and the derivative M5 Light Tank. In U.S. use, the tanks were officially known as "Light Tank M3" and "Light Tank M5".

lego tank m3 stuart


Stuarts were first used in combat in the North African campaign; about 170 were used by the British forces in Operation Crusader (18 November – 30 December 1941). Stuarts were the first American-crewed tanks in World War II to engage the enemy in tank versus tank combat when used in the Philippines in December 1941 against the Japanese.[3][4] Outside of the Pacific War, in later years of WWII the M3 was used for reconnaissance and screening. 


M3 STUART TANK in Lego!

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Winning Stopmotion Paper Animations - Doodle Style Animation

 

Winning Stopmotion Paper Animations

Doodle Style Animation

Stop motion is an animated filmmaking technique in which objects are physically manipulated in small increments between individually photographed frames so that they will appear to exhibit independent motion or change when the series of frames is played back. Any kind of object can thus be animated, but puppets with movable joints (puppet animation) or plasticine figures (clay animation or claymation) are most commonly used. Puppets, models or clay figures built around an armature are used in model animation. Stop motion with live actors is often referred to as pixilation. Stop motion of flat materials such as paper, fabrics or photographs is usually called cutout animation.

The term "stop motion," relating to the animation technique, is often spelled with a hyphen as "stop-motion." Both orthographical variants, with and without the hyphen, are correct, but the hyphenated one has a second meaning that is unrelated to animation or cinema: "a device for automatically stopping a machine or engine when something has gone wrong" (The New Shorter Oxford English Dictionary, 1993 edition).[2]

Stop motion should not be confused with the time-lapse technique in which still photographs of a live scene are taken at regular intervals and then combined to make a continuous film in which time appears to be moving faster.

History

1849 to 1895: Before film

Before the advent of chronophotography in 1878, a small number of picture sequences were photographed with subjects in separate poses. These can now be regarded as a form of stop motion or pixilation, but very few results were meant to be animated.

In 1849, Joseph Plateau published a note about improvements for his Fantascope (a.k.a. phénakisticope). A new translucent variation had improved picture quality and could be viewed with both eyes, by several people at the same time. Plateau stated that the illusion could be advanced even further with an idea communicated to him by Charles Wheatstone: a combination of the fantascope and Wheatstone's stereoscope. Plateau thought the construction of a sequential set of stereoscopic image pairs would be the more difficult part of the plan than adapting two copies of his improved fantascope to be fitted with a stereoscope. Wheatstone had suggested using photographs on paper of a solid object, for instance a statuette. Plateau concluded that for this purpose 16 plaster models could be made with 16 regular modifications. He believed such a project would take much time and careful effort, but would be well worth it because of the expected marvelous results.[3] Unfortunately, the plan was never executed, possibly because Plateau was almost completely blind by this time.

In 1852 Jules Duboscq patented a "Stéréoscope-fantascope ou Bïoscope" (or abbreviated as stéréofantascope) stroboscopic disc. The only known extant disc contains stereoscopic photograph pairs of different phases of the motion of a machine. Due to the long exposure times necessary to capture an image with the photographic emulsions of the period, the sequence could not be recorded live and must have been assembled from separate photographs of the various positions of the machinery.

In 1855, Johann Nepomuk Czermak's published an article about his Stereophoroskop and other experiments aimed at stereoscopic moving images. He mentioned a method of sticking needles in a stroboscopic disc so that it looked like one needle was being pushed in and out of the cardboard when animated. He realized that this method provided basically endless possibilities to make different 3D animations. He then introduced two methods to animate stereoscopic pairs of images, one was basically a stereo viewer using two stroboscopic discs and the other was more or less similar to the later zoetrope. Czermak explained how suitable stereoscopic photographs could be made by recording a series of models, for instance to animate a growing pyramid.[4]

On 27 February 1860 Peter Hubert Desvignes received British patent no. 537 for 28 monocular and stereoscopic variations of cylindrical stroboscopic devices (much like the later zoetrope).[5] Desvignes' Mimoscope, received an Honourable Mention "for ingenuity of construction" at the 1862 International Exhibition in London.[6] Desvignes "employed models, insects and other objects, instead of pictures, with perfect success."[7]

In 1874 Jules Janssen made several practice discs for the recording of the passage of Venus with his photographic rifle. He used a model of the planet and a light source standing in for the sun.[8] While actual recordings of the passage of Venus have not been located, some practice discs survived and the images of one were turned into a short animated film decades after the development of cinematography.

In 1887, Étienne-Jules Marey created a large zoetrope with a series of plaster models based on his chronophotographs of birds in flight.[9]

1895-1928: The silent film era

It is estimated that 80 to 90 percent of all silent films are lost.[10] Extant contemporary movie catalogs, reviews and other documentation can provide some details on lost films, but this kind of written documentation is also incomplete and often insufficient to properly date all extant films or even identify them if original titles are missing. Possible stop motion in lost films is even harder to trace. The principles of animation and other special effects were mostly kept a secret, not only to prevent use of such techniques by competitors, but also to keep audiences interested in the mystery of the magic tricks.[11]

Stop motion is closely related to the stop trick, in which the camera is temporarily stopped during the recording of a scene to create a change before filming is continued (or for which the cause of the change is edited out of the film). In the resulting film the change will be sudden and a logical cause of the change will be mysteriously absent or replaced with a fake cause that is suggested in the scene. The oldest known example is used for the beheading in Edison Manufacturing Company's 1895 film The Execution of Mary Stuart. The technique of stop motion can be interpreted as repeatedly applying the stop trick. In 1917 clay animation pioneer Helena Smith-Dayton referred to the principle behind her work as "stop action",[12] a synonym of "stop motion".

French trick film pioneer Georges Méliès claimed to have invented the stop-trick and popularized it by using it in many of his short films. He reportedly used stop-motion animation in 1899 to produce moving letterforms.[13]

Full Build Instructions- How to build APACHE HELICOPTER - Let's Rebrick to Lego!

 

Full Build Instructions - How to build APACHE HELICOPTER - Let's Rebrick to Lego!

The Boeing AH-64 Apache (/əˈpæi/) is an American twin-turboshaft attack helicopter with a tailwheel-type landing gear arrangement and a tandem cockpit for a crew of two. It features a nose-mounted sensor suite for target acquisition and night vision systems. It is armed with a 30 mm (1.18 in) M230 chain gun carried between the main landing gear, under the aircraft's forward fuselage, and four hardpoints mounted on stub-wing pylons for carrying armament and stores, typically a mixture of AGM-114 Hellfire missiles and Hydra 70 rocket pods. The AH-64 has significant systems redundancy to improve combat survivability.

The Apache began as the Model 77 developed by Hughes Helicopters for the United States Army's Advanced Attack Helicopter program to replace the AH-1 Cobra. The prototype YAH-64 was first flown on 30 September 1975. The U.S. Army selected the YAH-64 over the Bell YAH-63 in 1976, and later approved full production in 1982. After purchasing Hughes Helicopters in 1984, McDonnell Douglas continued AH-64 production and development. The helicopter was introduced to U.S. Army service in April 1986. The advanced AH-64D Apache Longbow was delivered to the Army in March 1997. Production has been continued by Boeing Defense, Space & Security, with over 2,400 AH-64s being produced by 2020.[3]

The U.S. Army is the primary operator of the AH-64. It has also become the primary attack helicopter of multiple nations, including Greece, Japan, Israel, the Netherlands, Singapore, and the United Arab Emirates. It has been built under license in the United Kingdom as the AgustaWestland Apache. American AH-64s have served in conflicts in Panama, the Persian Gulf, Kosovo, Afghanistan, and Iraq. Israel used the Apache in its military conflicts in Lebanon and the Gaza Strip. British and Dutch Apaches have seen deployments in wars in Afghanistan and Iraq.

Winning Stopmotion Animation- Coca Cola Video -How I won 335,000Php with less than 1min video shoot

Sharing my number one tip on how to win in contests. 😁❤💸🇵🇭
Winning Stopmotion Animation
Coca Cola Video
How I won P335K with less than 1min video shoot

 

Winning Stopmotion Paper Animation (One Extra Year)


Winning Stopmotion Paper Animation (One Extra Year)
These are series of videos of my winning stopmotion paper animations that helped me buy my house and car. Check it in my playlist. :) https://youtu.be/U2Io5Xch6rY


 

Hi This Is Your Kuya Dudz Your Stopmotion Animator

From Dudz Animations

 

Today I Will Show You Some Of My Winning Paper Stopmotion Animations

If You Have Questions, Just Comment Below.

I Will Also Share Some Of The Tips And Secrets On How I Made This Winning Animations Which Helped Me Buy A House And A Car.

 

These Winning Paper Stopmotions Have Different Styles,

The First Style Is Paper Doll Style With Only The Moving Joints,

Second Is The Frame By Frame Cut Outs Which Is A Lot Of Work Since You Will Cut The Movements One By One,

And Third Is Papercraft Style, Which Is A Paper Made Into 3d Papercraft.

 

Dont Forget To Share Like And Subscribe! Enjoy!




 

Why Samurais dont use shields? Samurai Battle explained by Lego Kenshin Minifigure! Kenshin vs Usami

 

Have you ever wonder why samurais don't use shields? Well, here is minifigure Kenshin from samurai X explain why. :) Enjoy!

 

 

 

 

A shield was impractical for horseback fighting. Fighting on foot was for the low classes of Japan, their force of ashigaru surrounded the samurai on foot. So basically, two handed spears and bows were hugely popular in Japan and hand held shields aren't particularly useful for archers and spearmen.